Presentation on 3D Scene Representation

A presentation on 3D Gaussian Splatting and two of it’s extensions. The presentation showcases the essential ideas behind the current wave of the state-of-the-art in Novel View Synthesis: 3DGS and how one can improve the formulation of 3DGS to tackle various issues that it currently faces.
Presented as part of my internship at Vision & AI Lab (VAL)

Click here for the presentation